MiniWar2
This is a simplistic turn-based war simulation game. Maps are randomly generated based on real-world geography. You can play solo, with friends, or watch AI battles.
This game can be played in both landscape and portrait orientations.
| Published | 23 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Bloak |
| Genre | Strategy, Simulation |
| Made with | Godot |
| Tags | Dice, Local multiplayer, Minimalist, Singleplayer, Turn-based Strategy, War |
| Average session | A few minutes |
| Languages | English, Chinese (Simplified) |
| Inputs | Mouse, Touchscreen |
| Multiplayer | Local multiplayer |
| Player count | 1 - 10 |




Comments
Log in with itch.io to leave a comment.
Fun! How are the action points calculated? In Risk, the goal is to get as many armies as possible to be able to overwhelm opponents. In this game, the goal would be to get as many action points as possible to get more chances to take enemy spaces.
Each faction has 1 base AP, and gets extra AP depending on its territory (number of nodes), with some randomness involved. You can find detailed calculations in tutorial page 4.